Update OpenAI API key and enhance app functionality: Replace the OpenAI API key in the .env file for improved access. Refactor app.py to include error handling for missing API keys and implement dark mode functionality with session management. Update README.md to reflect the use of Tailwind CSS via CDN and document the Content Security Policy (CSP) adjustments. Enhance mindmap data loading with a new API endpoint for refreshing data, ensuring better user experience during database connection issues. Update styles and templates for improved UI consistency and responsiveness.
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@@ -66,18 +66,18 @@ class NeuralNetworkBackground {
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flowColor: '#c4b5fd'
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};
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// Config - Updated to be more flowing and subtle
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// Config - Updated to be more subtle, efficient, and elegant
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this.config = {
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nodeCount: 100, // Slightly fewer nodes for cleaner look
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nodeSize: 0.8, // Smaller nodes
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nodeVariation: 0.5, // Less variation for uniformity
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connectionDistance: 200, // Longer connections for better flow
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connectionOpacity: 0.2, // More subtle connections
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animationSpeed: 0.08, // Much slower movement
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pulseSpeed: 0.004, // Slower pulse
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flowSpeed: 0.6, // Speed of flow animations
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flowDensity: 0.001, // How often new flows start (lower = less frequent)
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flowLength: 0.2 // Length of the flow (percentage of the connection)
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nodeCount: 70, // Reduced node count for better performance
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nodeSize: 0.6, // Smaller nodes for subtlety
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nodeVariation: 0.3, // Less variation for uniformity
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connectionDistance: 150, // Shorter connections for cleaner look
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connectionOpacity: 0.15, // More subtle connections
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animationSpeed: 0.04, // Slower, more elegant movement
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pulseSpeed: 0.002, // Very slow pulse for subtlety
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flowSpeed: 0.4, // Slower flow animations
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flowDensity: 0.0008, // Less frequent flow animations
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flowLength: 0.15 // Shorter flow animations
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};
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// Initialize
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@@ -713,7 +713,7 @@ class NeuralNetworkBackground {
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};
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p2 = {
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x: fromNode.x + (toNode.x - fromNode.x) * endProgress,
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y: fromNode.y + (toNode.y - fromNode.y) * endProgress
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y: fromNode.y + (toNode.y - fromNode.y) * startProgress
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};
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} else {
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p1 = {
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