Enhance Neural Network Background Animation: Introduce subtle flowing network aesthetics with improved color schemes and animations. Update canvas handling to ensure proper layering and visibility. Implement new flow animations along connections for a more dynamic visual experience. Adjust node and connection properties for a cleaner, more organic look. Ensure compatibility with dark mode and optimize rendering methods for both WebGL and Canvas. Update styles to maintain transparency across themes.
This commit is contained in:
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ChatGPT Image 20. Apr. 2025, 09_02_47.png
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ChatGPT Image 20. Apr. 2025, 09_02_47.png
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47
website/static/css/neural-network-background.css
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47
website/static/css/neural-network-background.css
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@@ -0,0 +1,47 @@
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/* Neural Network Background CSS */
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/* Make sure the neural network background is always visible */
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#neural-network-background {
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position: fixed !important;
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top: 0 !important;
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left: 0 !important;
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width: 100% !important;
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height: 100% !important;
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z-index: -10 !important; /* Below content but above regular background */
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pointer-events: none !important;
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opacity: 1 !important;
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}
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/* Override any solid background colors for the body */
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body, body.dark {
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background-color: transparent !important;
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}
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/* Make sure any background color is removed */
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html.dark, html {
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background-color: transparent !important;
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}
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/* Make sure any fixed backgrounds are removed */
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#app-container {
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background-color: transparent !important;
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}
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/* Ensure content is properly visible over the background */
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.glass-morphism {
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background-color: rgba(17, 24, 39, 0.6) !important;
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backdrop-filter: blur(5px) !important;
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}
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body.dark .glass-navbar-dark {
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background-color: rgba(10, 14, 25, 0.7) !important;
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}
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body .glass-navbar-light {
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background-color: rgba(255, 255, 255, 0.7) !important;
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}
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/* Make sure footer has proper transparency */
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footer {
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background-color: rgba(10, 14, 25, 0.7) !important;
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}
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@@ -1,6 +1,7 @@
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/**
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* Neural Network Background Animation
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* Modern, darker, mystical theme using WebGL
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* Subtle flowing network aesthetic
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*/
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class NeuralNetworkBackground {
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@@ -13,11 +14,22 @@ class NeuralNetworkBackground {
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this.canvas.style.left = '0';
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this.canvas.style.width = '100%';
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this.canvas.style.height = '100%';
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this.canvas.style.zIndex = '-5';
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this.canvas.style.zIndex = '-10'; // Ensure it's behind content but visible
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this.canvas.style.pointerEvents = 'none';
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this.canvas.style.opacity = '1'; // Force visibility
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// Append to body
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// If canvas already exists, remove it first
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const existingCanvas = document.getElementById('neural-network-background');
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if (existingCanvas) {
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existingCanvas.remove();
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}
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// Append to body as first child to ensure it's behind everything
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if (document.body.firstChild) {
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document.body.insertBefore(this.canvas, document.body.firstChild);
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} else {
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document.body.appendChild(this.canvas);
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}
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// WebGL context
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this.gl = this.canvas.getContext('webgl') || this.canvas.getContext('experimental-webgl');
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@@ -33,16 +45,17 @@ class NeuralNetworkBackground {
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// Animation properties
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this.nodes = [];
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this.connections = [];
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this.flows = []; // Flow animations along connections
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this.animationFrameId = null;
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this.isDarkMode = document.documentElement.classList.contains('dark');
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this.isDarkMode = true; // Always use dark mode for the background
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// Colors - using hex values for better control
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// Colors - Updated to be more subtle
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this.darkModeColors = {
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background: '#0a0e19',
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nodeColor: '#6d28d9',
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nodePulse: '#8b5cf6',
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connectionColor: '#4c1d95',
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glowColor: '#7c3aed'
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background: '#050a14', // Darker blue-black background
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nodeColor: '#4a5568', // Darker nodes for subtlety
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nodePulse: '#718096', // Subtle blue pulse
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connectionColor: '#2d3748', // Darker connections
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flowColor: '#4a88ff80' // Semi-transparent flow highlight
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};
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this.lightModeColors = {
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@@ -50,18 +63,21 @@ class NeuralNetworkBackground {
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nodeColor: '#7c3aed',
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nodePulse: '#8b5cf6',
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connectionColor: '#a78bfa',
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glowColor: '#c4b5fd'
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flowColor: '#c4b5fd'
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};
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// Config
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// Config - Updated to be more flowing and subtle
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this.config = {
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nodeCount: 100,
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nodeSize: 2,
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nodeVariation: 1.5,
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connectionDistance: 150,
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connectionOpacity: 0.2,
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animationSpeed: 0.3,
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pulseSpeed: 0.02
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nodeCount: 100, // Slightly fewer nodes for cleaner look
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nodeSize: 0.8, // Smaller nodes
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nodeVariation: 0.5, // Less variation for uniformity
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connectionDistance: 200, // Longer connections for better flow
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connectionOpacity: 0.2, // More subtle connections
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animationSpeed: 0.08, // Much slower movement
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pulseSpeed: 0.004, // Slower pulse
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flowSpeed: 0.6, // Speed of flow animations
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flowDensity: 0.001, // How often new flows start (lower = less frequent)
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flowLength: 0.2 // Length of the flow (percentage of the connection)
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};
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// Initialize
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@@ -72,6 +88,9 @@ class NeuralNetworkBackground {
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document.addEventListener('darkModeToggled', (event) => {
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this.isDarkMode = event.detail.isDark;
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});
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// Log that the background is initialized
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console.log('Neural Network Background initialized');
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}
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init() {
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@@ -127,7 +146,7 @@ class NeuralNetworkBackground {
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}
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`;
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// Fragment shader
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// Fragment shader - Softer glow effect
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const fsSource = `
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precision mediump float;
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uniform vec4 uColor;
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@@ -135,13 +154,9 @@ class NeuralNetworkBackground {
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void main() {
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float distance = length(gl_PointCoord - vec2(0.5, 0.5));
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// Soft circle with glow
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float alpha = 1.0 - smoothstep(0.3, 0.5, distance);
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// Add glow
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if (distance > 0.3) {
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alpha *= 0.7;
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}
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// Softer glow with smoother falloff
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float alpha = 1.0 - smoothstep(0.1, 0.5, distance);
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alpha = pow(alpha, 1.5); // Make the glow even softer
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gl_FragColor = vec4(uColor.rgb, uColor.a * alpha);
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}
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@@ -181,9 +196,7 @@ class NeuralNetworkBackground {
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this.sizeBuffer = this.gl.createBuffer();
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// Set clear color for WebGL context
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const bgColor = this.isDarkMode
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? this.hexToRgb(this.darkModeColors.background)
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: this.hexToRgb(this.lightModeColors.background);
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const bgColor = this.hexToRgb(this.darkModeColors.background);
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this.gl.clearColor(bgColor.r/255, bgColor.g/255, bgColor.b/255, 1.0);
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}
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@@ -228,6 +241,7 @@ class NeuralNetworkBackground {
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createConnections() {
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this.connections = [];
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this.flows = []; // Reset flows
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// Create connections between nearby nodes
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for (let i = 0; i < this.nodes.length; i++) {
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@@ -246,7 +260,8 @@ class NeuralNetworkBackground {
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from: i,
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to: j,
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distance: distance,
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opacity: Math.max(0, 1 - distance / this.config.connectionDistance) * this.config.connectionOpacity
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opacity: Math.max(0, 1 - distance / this.config.connectionDistance) * this.config.connectionOpacity,
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hasFlow: false // Each connection can have a flow
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};
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this.connections.push(connection);
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@@ -266,22 +281,34 @@ class NeuralNetworkBackground {
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const width = this.canvas.width / (window.devicePixelRatio || 1);
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const height = this.canvas.height / (window.devicePixelRatio || 1);
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// Update node positions
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// Update node positions - slower, more flowing movement
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for (let i = 0; i < this.nodes.length; i++) {
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const node = this.nodes[i];
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// Move node with slight randomness for organic feel
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node.speed.x += (Math.random() - 0.5) * 0.001;
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node.speed.y += (Math.random() - 0.5) * 0.001;
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// Dampen speeds for stability
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node.speed.x *= 0.99;
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node.speed.y *= 0.99;
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// Apply speed limits
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node.speed.x = Math.max(-this.config.animationSpeed, Math.min(this.config.animationSpeed, node.speed.x));
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node.speed.y = Math.max(-this.config.animationSpeed, Math.min(this.config.animationSpeed, node.speed.y));
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// Move node
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node.x += node.speed.x;
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node.y += node.speed.y;
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// Boundary check with bounce
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// Boundary check with smooth bounce
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if (node.x < 0 || node.x > width) {
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node.speed.x *= -1;
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node.speed.x *= -0.8; // Softer bounce
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node.x = Math.max(0, Math.min(node.x, width));
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}
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if (node.y < 0 || node.y > height) {
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node.speed.y *= -1;
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node.speed.y *= -0.8; // Softer bounce
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node.y = Math.max(0, Math.min(node.y, height));
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}
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@@ -292,8 +319,16 @@ class NeuralNetworkBackground {
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}
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}
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// Recalculate connections dynamically
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if (Math.random() < 0.05) { // Only recalculate 5% of the time for performance
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// Update flows
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this.updateFlows();
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// Occasionally create new flows along connections
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if (Math.random() < this.config.flowDensity) {
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this.createNewFlow();
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}
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// Recalculate connections occasionally for a living network
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if (Math.random() < 0.01) { // Only recalculate 1% of the time for performance
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this.createConnections();
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}
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@@ -308,6 +343,52 @@ class NeuralNetworkBackground {
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this.animationFrameId = requestAnimationFrame(this.animate.bind(this));
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}
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// New method to update flow animations
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updateFlows() {
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// Update existing flows
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for (let i = this.flows.length - 1; i >= 0; i--) {
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const flow = this.flows[i];
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flow.progress += this.config.flowSpeed / flow.connection.distance;
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// Remove completed flows
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if (flow.progress > 1.0) {
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this.flows.splice(i, 1);
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}
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}
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}
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// New method to create flow animations
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createNewFlow() {
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if (this.connections.length === 0) return;
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// Select a random connection with preference for more connected nodes
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let connectionIdx = Math.floor(Math.random() * this.connections.length);
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let attempts = 0;
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// Try to find a connection with more connected nodes
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while (attempts < 5) {
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const testIdx = Math.floor(Math.random() * this.connections.length);
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const testConn = this.connections[testIdx];
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const fromNode = this.nodes[testConn.from];
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if (fromNode.connections.length > 2) {
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connectionIdx = testIdx;
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break;
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}
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attempts++;
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}
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const connection = this.connections[connectionIdx];
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// Create a new flow along this connection
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this.flows.push({
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connection: connection,
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progress: 0,
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direction: Math.random() > 0.5, // Randomly decide direction
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length: this.config.flowLength + Math.random() * 0.1 // Slightly vary lengths
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});
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}
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renderWebGL() {
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this.gl.clear(this.gl.COLOR_BUFFER_BIT);
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@@ -320,9 +401,12 @@ class NeuralNetworkBackground {
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// Set resolution uniform
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this.gl.uniform2f(this.programInfo.uniformLocations.resolution, width, height);
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// Draw connections
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// Draw connections first (behind nodes)
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this.renderConnectionsWebGL();
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// Draw flows on top of connections
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this.renderFlowsWebGL();
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// Draw nodes
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this.renderNodesWebGL();
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}
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@@ -337,9 +421,9 @@ class NeuralNetworkBackground {
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positions[i * 2] = node.x;
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positions[i * 2 + 1] = node.y;
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// Size with pulse effect
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const pulse = Math.sin(node.pulsePhase) * 0.3 + 1;
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sizes[i] = node.size * pulse * (node.connections.length > 3 ? 1.5 : 1);
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// Size with subtle pulse effect
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const pulse = Math.sin(node.pulsePhase) * 0.2 + 1;
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sizes[i] = node.size * pulse * (node.connections.length > 3 ? 1.3 : 1);
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}
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// Bind position buffer
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@@ -368,7 +452,7 @@ class NeuralNetworkBackground {
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);
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this.gl.enableVertexAttribArray(this.programInfo.attribLocations.pointSize);
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// Set node color
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// Set node color - more subtle
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const colorObj = this.isDarkMode ? this.darkModeColors : this.lightModeColors;
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const nodeColor = this.hexToRgb(colorObj.nodeColor);
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this.gl.uniform4f(
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@@ -376,12 +460,12 @@ class NeuralNetworkBackground {
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nodeColor.r / 255,
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nodeColor.g / 255,
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nodeColor.b / 255,
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0.8 // Alpha
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0.7 // Lower opacity for subtlety
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);
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// Draw nodes
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this.gl.enable(this.gl.BLEND);
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this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
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this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE); // Additive blending for glow
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this.gl.drawArrays(this.gl.POINTS, 0, this.nodes.length);
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}
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@@ -413,7 +497,7 @@ class NeuralNetworkBackground {
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// Disable point size attribute for lines
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this.gl.disableVertexAttribArray(this.programInfo.attribLocations.pointSize);
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// Set line color with connection opacity
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// Set line color with connection opacity - darker, more subtle
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const colorObj = this.isDarkMode ? this.darkModeColors : this.lightModeColors;
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const lineColor = this.hexToRgb(colorObj.connectionColor);
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this.gl.uniform4f(
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@@ -421,22 +505,9 @@ class NeuralNetworkBackground {
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lineColor.r / 255,
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lineColor.g / 255,
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lineColor.b / 255,
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connection.opacity
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connection.opacity * 0.8 // Reduced for subtlety
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);
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// Data pulse animation along connection
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if (Math.random() < 0.01 && fromNode.connections.length > 2) {
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// Draw data pulse (slightly different color)
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const pulseColor = this.hexToRgb(colorObj.nodePulse);
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this.gl.uniform4f(
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this.programInfo.uniformLocations.color,
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pulseColor.r / 255,
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pulseColor.g / 255,
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pulseColor.b / 255,
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0.8
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);
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}
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// Draw the line
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this.gl.enable(this.gl.BLEND);
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this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE);
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@@ -445,6 +516,94 @@ class NeuralNetworkBackground {
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}
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}
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// New method to render the flowing animations
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renderFlowsWebGL() {
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// For each flow, draw a segment along its connection
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for (const flow of this.flows) {
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const connection = flow.connection;
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const fromNode = this.nodes[connection.from];
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const toNode = this.nodes[connection.to];
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// Calculate flow position
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const startProgress = flow.progress;
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const endProgress = Math.min(1, startProgress + flow.length);
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// If flow hasn't started yet or has finished
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if (startProgress >= 1 || endProgress <= 0) continue;
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// Calculate actual positions
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const direction = flow.direction ? 1 : -1;
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let p1, p2;
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if (direction > 0) {
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p1 = {
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x: fromNode.x + (toNode.x - fromNode.x) * startProgress,
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y: fromNode.y + (toNode.y - fromNode.y) * startProgress
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};
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p2 = {
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x: fromNode.x + (toNode.x - fromNode.x) * endProgress,
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y: fromNode.y + (toNode.y - fromNode.y) * endProgress
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};
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} else {
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p1 = {
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x: toNode.x + (fromNode.x - toNode.x) * startProgress,
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y: toNode.y + (fromNode.y - toNode.y) * startProgress
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};
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p2 = {
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x: toNode.x + (fromNode.x - toNode.x) * endProgress,
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y: toNode.y + (fromNode.y - toNode.y) * endProgress
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};
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}
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||||
// Line positions for the flow
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||||
const positions = new Float32Array([
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||||
p1.x, p1.y,
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||||
p2.x, p2.y
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||||
]);
|
||||
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||||
// Bind position buffer
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this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.positionBuffer);
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this.gl.bufferData(this.gl.ARRAY_BUFFER, positions, this.gl.STATIC_DRAW);
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this.gl.vertexAttribPointer(
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||||
this.programInfo.attribLocations.vertexPosition,
|
||||
2, // components per vertex
|
||||
this.gl.FLOAT, // data type
|
||||
false, // normalize
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||||
0, // stride
|
||||
0 // offset
|
||||
);
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||||
this.gl.enableVertexAttribArray(this.programInfo.attribLocations.vertexPosition);
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||||
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||||
// Disable point size attribute for lines
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||||
this.gl.disableVertexAttribArray(this.programInfo.attribLocations.pointSize);
|
||||
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||||
// Fade the flow at the beginning and end
|
||||
const fadeEdge = 0.2;
|
||||
const fadeOpacity = Math.min(
|
||||
startProgress / fadeEdge,
|
||||
(1 - endProgress) / fadeEdge,
|
||||
1
|
||||
);
|
||||
|
||||
// Flow color - subtle glow
|
||||
const colorObj = this.isDarkMode ? this.darkModeColors : this.lightModeColors;
|
||||
const flowColor = this.hexToRgb(colorObj.flowColor);
|
||||
this.gl.uniform4f(
|
||||
this.programInfo.uniformLocations.color,
|
||||
flowColor.r / 255,
|
||||
flowColor.g / 255,
|
||||
flowColor.b / 255,
|
||||
0.4 * fadeOpacity // Subtle flow opacity
|
||||
);
|
||||
|
||||
// Draw the flow line
|
||||
this.gl.enable(this.gl.BLEND);
|
||||
this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE);
|
||||
this.gl.lineWidth(1.5); // Slightly thicker for visibility
|
||||
this.gl.drawArrays(this.gl.LINES, 0, 2);
|
||||
}
|
||||
}
|
||||
|
||||
renderCanvas() {
|
||||
// Clear canvas
|
||||
const width = this.canvas.width / (window.devicePixelRatio || 1);
|
||||
@@ -478,6 +637,9 @@ class NeuralNetworkBackground {
|
||||
this.ctx.stroke();
|
||||
}
|
||||
|
||||
// Draw flows
|
||||
this.renderFlowsCanvas();
|
||||
|
||||
// Draw nodes
|
||||
const nodeColor = this.isDarkMode
|
||||
? this.darkModeColors.nodeColor
|
||||
@@ -488,9 +650,9 @@ class NeuralNetworkBackground {
|
||||
: this.lightModeColors.nodePulse;
|
||||
|
||||
for (const node of this.nodes) {
|
||||
// Node with glow effect
|
||||
const pulse = Math.sin(node.pulsePhase) * 0.3 + 1;
|
||||
const nodeSize = node.size * pulse * (node.connections.length > 3 ? 1.5 : 1);
|
||||
// Node with subtle glow effect
|
||||
const pulse = Math.sin(node.pulsePhase) * 0.2 + 1;
|
||||
const nodeSize = node.size * pulse * (node.connections.length > 3 ? 1.3 : 1);
|
||||
|
||||
// Glow effect
|
||||
const glow = this.ctx.createRadialGradient(
|
||||
@@ -501,7 +663,7 @@ class NeuralNetworkBackground {
|
||||
const rgbNodeColor = this.hexToRgb(nodeColor);
|
||||
const rgbPulseColor = this.hexToRgb(nodePulse);
|
||||
|
||||
glow.addColorStop(0, `rgba(${rgbPulseColor.r}, ${rgbPulseColor.g}, ${rgbPulseColor.b}, 0.8)`);
|
||||
glow.addColorStop(0, `rgba(${rgbPulseColor.r}, ${rgbPulseColor.g}, ${rgbPulseColor.b}, 0.6)`);
|
||||
glow.addColorStop(0.5, `rgba(${rgbNodeColor.r}, ${rgbNodeColor.g}, ${rgbNodeColor.b}, 0.2)`);
|
||||
glow.addColorStop(1, `rgba(${rgbNodeColor.r}, ${rgbNodeColor.g}, ${rgbNodeColor.b}, 0)`);
|
||||
|
||||
@@ -518,18 +680,89 @@ class NeuralNetworkBackground {
|
||||
}
|
||||
}
|
||||
|
||||
// New method to render flows in Canvas mode
|
||||
renderFlowsCanvas() {
|
||||
if (!this.ctx) return;
|
||||
|
||||
const flowColor = this.isDarkMode
|
||||
? this.darkModeColors.flowColor
|
||||
: this.lightModeColors.flowColor;
|
||||
|
||||
const rgbFlowColor = this.hexToRgb(flowColor);
|
||||
|
||||
for (const flow of this.flows) {
|
||||
const connection = flow.connection;
|
||||
const fromNode = this.nodes[connection.from];
|
||||
const toNode = this.nodes[connection.to];
|
||||
|
||||
// Calculate flow position
|
||||
const startProgress = flow.progress;
|
||||
const endProgress = Math.min(1, startProgress + flow.length);
|
||||
|
||||
// If flow hasn't started yet or has finished
|
||||
if (startProgress >= 1 || endProgress <= 0) continue;
|
||||
|
||||
// Calculate actual positions
|
||||
const direction = flow.direction ? 1 : -1;
|
||||
let p1, p2;
|
||||
|
||||
if (direction > 0) {
|
||||
p1 = {
|
||||
x: fromNode.x + (toNode.x - fromNode.x) * startProgress,
|
||||
y: fromNode.y + (toNode.y - fromNode.y) * startProgress
|
||||
};
|
||||
p2 = {
|
||||
x: fromNode.x + (toNode.x - fromNode.x) * endProgress,
|
||||
y: fromNode.y + (toNode.y - fromNode.y) * endProgress
|
||||
};
|
||||
} else {
|
||||
p1 = {
|
||||
x: toNode.x + (fromNode.x - toNode.x) * startProgress,
|
||||
y: toNode.y + (fromNode.y - toNode.y) * startProgress
|
||||
};
|
||||
p2 = {
|
||||
x: toNode.x + (fromNode.x - toNode.x) * endProgress,
|
||||
y: toNode.y + (fromNode.y - toNode.y) * endProgress
|
||||
};
|
||||
}
|
||||
|
||||
// Fade the flow at the beginning and end
|
||||
const fadeEdge = 0.2;
|
||||
const fadeOpacity = Math.min(
|
||||
startProgress / fadeEdge,
|
||||
(1 - endProgress) / fadeEdge,
|
||||
1
|
||||
);
|
||||
|
||||
// Draw flow
|
||||
this.ctx.beginPath();
|
||||
this.ctx.moveTo(p1.x, p1.y);
|
||||
this.ctx.lineTo(p2.x, p2.y);
|
||||
this.ctx.strokeStyle = `rgba(${rgbFlowColor.r}, ${rgbFlowColor.g}, ${rgbFlowColor.b}, ${0.4 * fadeOpacity})`;
|
||||
this.ctx.lineWidth = 1.5;
|
||||
this.ctx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
// Helper method to convert hex to RGB
|
||||
hexToRgb(hex) {
|
||||
// Remove # if present
|
||||
hex = hex.replace(/^#/, '');
|
||||
|
||||
// Handle rgba hex format
|
||||
let alpha = 1;
|
||||
if (hex.length === 8) {
|
||||
alpha = parseInt(hex.slice(6, 8), 16) / 255;
|
||||
hex = hex.slice(0, 6);
|
||||
}
|
||||
|
||||
// Parse hex values
|
||||
const bigint = parseInt(hex, 16);
|
||||
const r = (bigint >> 16) & 255;
|
||||
const g = (bigint >> 8) & 255;
|
||||
const b = bigint & 255;
|
||||
|
||||
return { r, g, b };
|
||||
return { r, g, b, a: alpha };
|
||||
}
|
||||
|
||||
// Cleanup method
|
||||
@@ -555,7 +788,21 @@ class NeuralNetworkBackground {
|
||||
|
||||
// Initialize when DOM is loaded
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
// Short delay to ensure DOM is fully loaded
|
||||
setTimeout(() => {
|
||||
if (!window.neuralNetworkBackground) {
|
||||
console.log('Creating Neural Network Background');
|
||||
window.neuralNetworkBackground = new NeuralNetworkBackground();
|
||||
}
|
||||
}, 100);
|
||||
});
|
||||
|
||||
// Re-initialize when page is fully loaded (for safety)
|
||||
window.addEventListener('load', () => {
|
||||
if (!window.neuralNetworkBackground) {
|
||||
console.log('Re-initializing Neural Network Background on full load');
|
||||
window.neuralNetworkBackground = new NeuralNetworkBackground();
|
||||
}
|
||||
});
|
||||
|
||||
// Clean up when window is closed
|
||||
|
||||
@@ -43,16 +43,24 @@ body {
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
transition: background-color var(--transition-normal), color var(--transition-normal);
|
||||
background-color: transparent !important; /* Ensure background is transparent */
|
||||
}
|
||||
|
||||
/* Theme Specific */
|
||||
/* HTML root element should also be transparent */
|
||||
html {
|
||||
background-color: transparent !important;
|
||||
}
|
||||
|
||||
html.dark {
|
||||
background-color: transparent !important;
|
||||
}
|
||||
|
||||
/* Theme Specific - keep the color but remove background */
|
||||
body {
|
||||
background-color: var(--light-bg-primary);
|
||||
color: var(--light-text-primary);
|
||||
}
|
||||
|
||||
body.dark {
|
||||
background-color: var(--dark-bg-primary);
|
||||
color: var(--dark-text-primary);
|
||||
}
|
||||
|
||||
|
||||
@@ -83,6 +83,9 @@
|
||||
<!-- Alpine.js -->
|
||||
<script defer src="https://cdn.jsdelivr.net/npm/alpinejs@3.12.3/dist/cdn.min.js"></script>
|
||||
|
||||
<!-- Neural Network Background CSS -->
|
||||
<link href="{{ url_for('static', filename='css/neural-network-background.css') }}" rel="stylesheet">
|
||||
|
||||
<!-- Neural Network Background Script -->
|
||||
<script src="{{ url_for('static', filename='neural-network-background.js') }}"></script>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user