Remove deprecated files and templates: Delete unused files including deployment scripts, environment configurations, and various HTML templates to streamline the project structure. This cleanup enhances maintainability and reduces clutter in the codebase.

This commit is contained in:
2025-04-27 14:50:20 +02:00
parent d117978005
commit edf3049e42
77 changed files with 110 additions and 552 deletions

108
static/background.js Normal file
View File

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// Background animation with Three.js
let scene, camera, renderer, stars = [];
function initBackground() {
// Setup scene
scene = new THREE.Scene();
// Setup camera
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 100;
// Setup renderer
renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x000000, 0); // Transparent background
// Append renderer to DOM
const backgroundContainer = document.getElementById('background-container');
if (backgroundContainer) {
backgroundContainer.appendChild(renderer.domElement);
}
// Add stars
for (let i = 0; i < 1000; i++) {
const geometry = new THREE.SphereGeometry(0.2, 8, 8);
const material = new THREE.MeshBasicMaterial({ color: 0xffffff, transparent: true, opacity: Math.random() * 0.5 + 0.1 });
const star = new THREE.Mesh(geometry, material);
// Random position
star.position.x = Math.random() * 600 - 300;
star.position.y = Math.random() * 600 - 300;
star.position.z = Math.random() * 600 - 300;
// Store reference to move in animation
star.velocity = Math.random() * 0.02 + 0.005;
stars.push(star);
scene.add(star);
}
// Add large glowing particles
for (let i = 0; i < 15; i++) {
const size = Math.random() * 5 + 2;
const geometry = new THREE.SphereGeometry(size, 16, 16);
// Create a glowing material
const color = new THREE.Color();
color.setHSL(Math.random(), 0.7, 0.5); // Random hue
const material = new THREE.MeshBasicMaterial({
color: color,
transparent: true,
opacity: 0.2
});
const particle = new THREE.Mesh(geometry, material);
// Random position but further away
particle.position.x = Math.random() * 1000 - 500;
particle.position.y = Math.random() * 1000 - 500;
particle.position.z = Math.random() * 200 - 400;
// Store reference to move in animation
particle.velocity = Math.random() * 0.01 + 0.002;
stars.push(particle);
scene.add(particle);
}
// Handle window resize
window.addEventListener('resize', onWindowResize);
// Start animation
animate();
}
function animate() {
requestAnimationFrame(animate);
// Move stars
stars.forEach(star => {
star.position.z += star.velocity;
// Reset position if star moves too close
if (star.position.z > 100) {
star.position.z = -300;
}
});
// Rotate the entire scene slightly for a dreamy effect
scene.rotation.y += 0.0003;
scene.rotation.x += 0.0001;
renderer.render(scene, camera);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// Initialize background when the DOM is loaded
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', initBackground);
} else {
initBackground();
}