Entferne nicht mehr benötigte Dateien: Lösche docker-compose.yml, Dockerfile, README.md, requirements.txt, start_server.bat, start-flask-server.py, start.sh, test_server.py, sowie alle zugehörigen Datenbank- und Website-Dateien. Diese Bereinigung optimiert die Projektstruktur und entfernt veraltete Komponenten.
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@@ -1,88 +0,0 @@
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const canvas = document.getElementById('netcanvas');
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const ctx = canvas.getContext('2d');
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let w = canvas.width = window.innerWidth;
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let h = canvas.height = window.innerHeight;
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// Partikel-Definition
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class Node {
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constructor() {
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this.x = Math.random() * w;
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this.y = Math.random() * h;
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this.vx = (Math.random() - 0.5) * 0.2;
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this.vy = (Math.random() - 0.5) * 0.2;
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}
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move() {
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this.x += this.vx;
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this.y += this.vy;
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if (this.x < 0 || this.x > w) this.vx *= -1;
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if (this.y < 0 || this.y > h) this.vy *= -1;
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}
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draw() {
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ctx.beginPath();
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ctx.arc(this.x, this.y, 2, 0, Math.PI * 2);
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ctx.fill();
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}
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}
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// Konfiguration
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const config = {
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nodeCount: 30,
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connectDist: 80,
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lineAlpha: 0.08,
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glowColor: 'rgba(152, 165, 177, 0.4)',
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nodeColor: 'rgba(135, 162, 184, 0.6)'
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};
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// Erzeuge Nodes
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const nodes = [];
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for (let i = 0; i < config.nodeCount; i++) {
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nodes.push(new Node());
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}
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// Animation
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function animate() {
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ctx.clearRect(0, 0, w, h);
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// Linien zeichnen
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ctx.strokeStyle = config.glowColor;
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ctx.lineWidth = 0.8;
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ctx.shadowBlur = 3;
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ctx.shadowColor = config.glowColor;
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for (let i = 0; i < nodes.length; i++) {
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const a = nodes[i];
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for (let j = i + 1; j < nodes.length; j++) {
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const b = nodes[j];
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const dx = a.x - b.x, dy = a.y - b.y;
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const dist = Math.hypot(dx, dy);
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if (dist < config.connectDist) {
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ctx.globalAlpha = config.lineAlpha * (1 - dist / config.connectDist);
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ctx.beginPath();
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ctx.moveTo(a.x, a.y);
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ctx.lineTo(b.x, b.y);
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ctx.stroke();
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}
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}
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}
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// Nodes zeichnen
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ctx.globalAlpha = 1;
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ctx.fillStyle = config.nodeColor;
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ctx.shadowBlur = 4;
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ctx.shadowColor = config.nodeColor;
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nodes.forEach(n => {
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n.move();
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n.draw();
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});
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requestAnimationFrame(animate);
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}
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animate();
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// Responsiv
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window.addEventListener('resize', () => {
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w = canvas.width = window.innerWidth;
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h = canvas.height = window.innerHeight;
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});
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